Resident Evil for the Sega Saturn

Platform: Sega Saturn
Designer: Capcom
Released: 9.31.97
ESRB Rating: Mature
Genre: Survival Horror

 

 

Resident Evil was ported to the Sega Saturn almost a year after its release on the Sony Playstation. Although its a straight port, same storyline, it does have some exclusive features found only on the Saturn version.

Sega Saturn Box Art Back of Sega Saturn Box Art :: Biohazard Saturn Boxart

The Sega Saturn version was the first to have an unlockable 'Battle Mode' mini-game. Like the others, there was a timer and you were scored on how well you did at the end of the mini-game. You battle from room to room and the main plot for this Battle Game is to destroy all enemies in each room. There are two exclusive enemies not found in the main game or in any other port of Resident Evil. Unlike CODE: Veronica's mini-game, this Saturn version does not have infinite ammo or FPV (first person view).

Wesker as a ZombieThe first enemy is a zombified Albert Wesker. All bloody and arms lurking towards you. Just as slow as the other zombies and just as weak. The other enemy would be a gold colored Tyrant. The game itself does include a new style of the Hunter's known as Ticks. In Chris' game, you will encounter another Tyrant prior to the final battle. As you defeat the first Tyrant that kills Wesker, the Tyrant's dead body starts to smoke and then melts away. Then out of no where another Tyrant, with a darker body color and big claw, comes bursting out of another tube capsule on the opposite side of the Lab room.

This port also featured two different outfits for Chris and Jill. Just like the Playstation versions, you need to beat the game under a certain time and receive the Special Key (Closet Key) to obtain these outfits.

When it comes to the game play and sounds... allot is different. Loading times when reading files and going from one room to another is a bit slower on the Saturn. However the game play seems to move alittle quicker. Lighting and textures seem to be more clear and smooth due to the 2D modeling and not 3D (like on the Playstation). The music is completely different. It's almost like how the original Playstation version has one soundtrack and then the Director's Cut with Dual Shock support has a completely new one. There are some noticable differences with character and enemey sounds.

The saving system is as well different. Yes you still need those Ink Ribbons and have to find the nearest Typewriter. But with Saturn you don't need a Memory Card. Saturn systems supported an internal memory system to save games. This making it alittle easier to save on the Saturn port.

Battle Mode


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