Platform: GameCube
Designer: Capcom
Released: 4.30.2002
ESRB Rating: Mature
Genre: Survival Horror

 

 

This section will include images for both the prototype version and final version of Resident Evil (Rebirth) for the GameCube. The following information may seem 'out of date' but actually is from the time when GameCube was to be the only system for future Resident Evil games after the Rebirth release.

It is official.  GameCube systems will be the new home for the Resident Evil (Biohazard) series. (Well it used to be...)

March 22, 2002 was the set release date for the port of Biohazard from PSX to the GameCube in Japan.  The US port would follow April 30, 2002. Shinji Mikami headed the project.  "The scenes are not taken from CG movies. They are of actual game play running on the GameCube hardware. You will actually be able to play the game with this quality."  You'll understand that a little more when you check out the screens and movies yourself!

This was Shinji's time to shine. He wanted to use this opportunity to really make Resident Evil, Resident Evil. Real life game play, amazing detailed lighting and backgrounds, actual game play like the once FMV's of the Playstation version (but now with amazing DETAIL). Using all the power and technology of the Nintendo GameCube we got an amazing port of the original Resident Evil, reborn. New scenes, areas, environments. New looks, creatures, and... well if you haven't play it yet, your not a true fan. Just check out all the yummy sections. Enjoy.

"Everyone must be surprised because [the Biohazard series is now] on the GameCube, but I have a clear and strong opinion about being able to enjoy all of the Biohazard games on one system. Therefore the series will be GameCube exclusive."

(Shigeru Miyamoto and Shinji Mikami)


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