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So
we all remember the original creatures, enemies, BOW's
or whatever you like to call the "bad guys"
in Resident Evil. Well, in the Rebirth they got an entirely
new and great look. Along with some new enemies to mess
around with. In order we have the following infected
BOW's:
Bee's
(Giant), Cerberus (Zombie Dog), Zombie (Crimson-Head),
Raven (Crows), Feeler (Fountain Plant), Hunter, Chimera
(Lab Monster), Snake (Little Snakes, Garden Snakes),
Tarantula (that produces Small Spiders after death)
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INFORMATION
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Descript:
Zombies are rotting humans, brimming with the
T-Virus. They wander aimlessly until fresh flesh
is spotted.
Strengths:
Relentless, mutates if improperly disposed of.
Weaknesses:
Slow and shambling, easy to kill.
Attack:
The Zombie grabs the victim, clamps its rotting
jaw down on the victim's neck, and bites.
Attack:
Some Zombies projectile vomit acidic bile when
they are close, but cannot grab the victim. (Usually
the ones on the stairs.)
Attack:
If pushed to the ground or a leg shot, some Zombies
lie still, only to grab the feet of the victim
and bite down. When defending against this, you
automatically execute a head stomp.
Notes:
The distinct varieties of Zombie all mindlessly
shuffle toward you when they spot you. Knife swipes
are ineffective, so avoid this. Enclosed corridors
present a problem, so wait for the Zombie to turn
around. To ensure that your enemy won't mutate
into a Crimson Head, decapitate it with a close-range
Shotgun blast. Any powerful weapon will work for
this. Also, setting fire to each fallen Zombie
will prevent them from mutating. |
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Extra:
There are several types of the undead Zombie in
this Rebirth of Resident Evil.
- Rotund
Zombie
- Researcher
Zombie
- Researcher
Zombie II
- Naked
Zombie
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Descript:
A fist-sized Bee with a vicious temper and an
unpleasant sting. Disgusting liquid oozes from
them if you step on them.
Strengths:
Difficult to hit, while flying.
Weaknesses:
Lightly damaging, but can be poisonous.
Attack:
A swift sting when you walk or stop.
Notes:
Giant Bees are said to exist inside one of the
inner rooms of the Arklay Residence, and they
have already slain a number of Umbrella scientists.
They have grown large and vicious thanks to the
airborne T-Viral strains. Bees attack in swarms
following yo until you slow or stop; then they
sting. |
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Descript:
A resurrected Doberman Pinscher with exposed bone
and sinew.
Strengths:
Continuous harassment, quick.
Weaknesses:
Weak and easy to avoid.
Attack:
A jumping bite that knocks you back or jaws clamp
onto the victim's arm.
Notes:
Launching an ambush, or hunting in packs of 2
or 3, Cerberus circles you, attacking from behind
while another leaps at you from the front. While
Cerberi are quick, a couple of well-aimed Shotgun
shells see them off. Use the Handgun with a long
line of sight to tag a Cerberus before it reaches
you. Finally, running away also works. |


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Descript:
A hunched human, now mutated and crimson, with
sharp talons and a mist of green vapor emanating
from its head. They quickly run at fresh flesh.
Strengths:
Quick, fearsome, with strong talon attacks.
Weaknesses:
Easy to kill.
Attack:
Grabs you, clamps its jaw down on your neck and
bites. They can charge and give you a harsh slash.
And they can give you a reasonably damaging stationary
talon slash.
Notes:
Improperly disposed of Zombies turn crimson as
the T-Virus mutates inside their dormant bodies.
They awaken, filled with inhuman rage, and spitting
out clouds of green mist as they shamble toward
their victims. Their hands have grown infected
talons, and swipes from these cause major damage.
Shotgun and Grenade Launcher are best against
these creatures. |


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Descript:
Large dark birds perched groups of six or eight,
usually sitting on a ceiling rail or a graveyard.
Sometimes a portent of a more dangerous creature,
they do not attack unless provoked. They attack
as a unit, on after another.
Strengths:
Difficult to hit and a vicious pecking attack.
Weaknesses:
Light damage.
Attack:
A peck to the top of the head that causes little
damage.
Notes:
These beady-eyed but harmless creatures attack
only when you encroach an area, fail to complete
a puzzle, or attack them. Just ignore them. Run.
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Descript:
A pulsating tendril writhes out of the ground,
either in a mass or a single tentacle.
Strengths:
Element of surprise, blocks progress to pass by.
Weaknesses:
Weapons don't kill it, weak, chemicals needed
to kill it.
Attack:
A single whipping thrash that knocks the victim
back, or a strangulation attack that temporarily
immobilizes and harms the victim.
Notes:
These tendrils are the results of Umbrella experiments
on natural flora and fauna, and the cannot be
killed by weapons. Find some kind of chemicals
and give it a little extra nutrition to end its
roots. |


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Descript:
A well muscled man sized beast armed with two
huge claws... it snarls and emits a guttural "clicking"
sound.
Strengths:
Fast, nimble, and relentless; can cause severe
damage.
Weaknesses:
Sometimes slow to respond, susceptible to Shotgun
or Magnum fire
Attack:
A clawing swipe knocks victim back and causes
a reasonable amount of damage. They can leap towards
you and claw you which cause severe damage and
hard to avoid. Non stop slashes until you die
or use a defense weapon to kill the Hunter.
Notes:
Created by Umbrella as a killing machine, these
creatures, are deadly and fast. Running to the
next door is an easy way to save your life, Shotgun
blasts stun them to give you time to kill. Hunters
are stronger in wider areas where they can turn
and ambush you, coax them into narrow spaces. |


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Descript:
A horrific mishmash of decomposing human, arachnid,
and insect. A skeletal torso and head sit on an
eight-legged abdomen with pathetic bee wings and
giant pincer-like arms.
Strengths:
Very fast, able to move on ceiling and floor,
quick lashing attacks, fearsome to view.
Weaknesses:
Easy to avoid by running right by.
Attack:
Hanging from the ceiling, the Chimera grabs a
victim, who is then raised off the ground and
choked until he or she falls, is choked, or produces
a Defense Weapon. It's powerful arm is used to
smash at the victim's head. Finally the Chimera
lashes with its mandible, attacking its victim's
ankles.
Notes:
Horrific experiments creating skinless mutations
have left a number of these test subjects a mangled
array of body parts. Chimeras descend from ventilation
ducts; run past them to the nearest exit. |


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Descript:
A medium sized snake, usually dwelling in trees
or water, that falls and lies hidden in undergrowth.
Strengths:
Hard to spot, come in groups, and poisonous.
Weaknesses:
Little damage in their attack, little threat.
Attack:
A lashing bite, with a 50 percent chance of poison.
Notes:
Infesting parts of the Courtyard and shallow flooded
tunnels, these Garden Snakes are vicious, but
they do little harm, aside from poisoning their
victims. If needed, make sure you have a Blue
Herb handy. |


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Descript:
This is a huge furry spider with eight spindly
legs ia doggedly determined to poison and smother
you.
Strengths:
Strong, poisonous, can attack from floor or above.
Weaknesses:
Susceptible to grenades or Handgun fire, easy
to dodge.
Attack:
Rising onto its back feet, it sprays a poisonous
venom. Grabbing the victim with it feet, it smothers
him or her and delivers a damaging hug. A swift
nudge from its front legs knocks the victim backward.
Notes:
Although these beasts look imposing, they are
weak, taken down easily with the Handgun. |
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