RESIDENT EVIL

Platform: Playstation
Designer: Capcom
Released: 3.30.96
ESRB Rating: Mature
Genre: Survival Horror

 

 

RESET GAME ::
During game play, go to your Item Menu. Press and hold Start & Select at the same time. The game will reset to the start screen.

EASIER GAME (Jill Only) ::
After you leave Wesker to investigate the gun shot with Barry, turn around and go back into the Main Hall to talk to Wesker. He will tell you to investigate the gun shots heard earlier and you will be automatically placed back in the Dining Room. Turn around to re-enter the Main Hall again and Barry will say "Lost courage already? That's not like you." Go to Barry and investigate the blood stain with him. After his speak go over to the Grandfather clock and search. If done correctly, the Zombie that attacked Kenneth will come out of the next room and will be face to face with Barry. After you return to the Main Hall with Barry and split up, go back to the hallway where Kenneth is (where the Zombie came from). If this is all done correctly, you will see half of Kenneth's body missing.

ROCKET LAUNCHER & SPECIAL KEY ::
Finish the game under 3 hours and save all S.T.A.R.S. members still alive. A rocket will shot across the screen after the credits play. You must save the game as (M.Hall 00) in order to have this special Rocket Launcher (with Infinite ammo). The Special Key (Closet Key) will also be available. (Tip :: If you beat the game with a certain character, these special items are only available to the same character next game play).

CRESTS ::
(Star) Go to the Art Gallery with the various paintings of people from birth to old age. Press each button in the following order: New Born Baby; Lively Boy; Young Man; Middle-Aged Man; Bold Looking Old Man

(Moon) After defeating the Yawn in the attic go to the back of the room where the Yawn came from.

(Wind) After dropping the lady statue from the 2nd floor of the Dining Room go back to the 1st floor. Pick up the Blue Jewel. Go back to the Tiger Statue Room and place the jewel inside the eye.

(Sun) When in the Armory Room, do not push the switch in the center of the room yet. Push both statues over the vent holes on the floor. This will stop the poisonous gas from leaking out and hurting you. The cabinet in the back of the room will lower its front glass.

SHOTGUN TIP ::
This is really only for Chris' game. When taking the Shotgun off the wall you MUST replace it with the Broken Shotgun (found in the West Wing on 1st floor). If you take the Shotgun playing Jill's game and don't replace it with the Broken Shotgun, Barry will save you from the ceiling coming down and crushing you.

PUSH KEY PANEL IN RESIDENCE (Guard House) TIP ::
At first you may think it's hard to do. However it is one of the easiest puzzles in the game. When you first look at the panel don't push anything. Remember the order of the "NON-LIT" numbers. I think the first set is 2, 3, 6& 8. In order from top left to bottom right push those non-lit numbers. Its ok if after you push one, one of the original non-numbers is now lit. Repeat this until the lock is released. (This Push Key Panel is in the Residence (Guard House) in the room where the Bee hive is)

PLANT 42 TIP ::
Remember to drain the basement and kill the roots with the V-Jolt substance (see below). Don't stand to close to Plant 42 or stand in one spot. Either the Plant will smack you or the ceiling will drop on you causing damage.

V-JOLT TIP ::
To mix the V-Jolt substance do the following: Mix UMB No. 2 with water to create the NP-003 chemical. Then mix UMB No. 2 with UMB No. 4 to create Yellow-06. Then mix NP-003 with UMB No. 4 to create UMB No. 7. Next mix Yellow-06 with UMB No. 7 to get UMB No. 13. Finally make another type of UMB No. 3 and mix it to UMB No. 13. As it says on the wall during game play "1+2=3, 3+4=7, 4+2=6, 6+7=13, 13+3=16".

EAGLE & WOLF MEDALS ::
When you have Doom Books 1 and 2 go to your Item Menu and examine each (make sure the pages are facing you, so turn the book to see the pages). You will find the medals in each book.

LOGIN TO COMPUTER ::
To login to the computer in the Lab remember the following 3 passwords (this will unlock areas B1 and B2): 1-John 2-Ada 3-Mole


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