RE for Gameboy Color

Platform: GB COLOR
Designer: HotGen Studios
Released: Cancelled
ESRB Rating: Mature
Genre: Survival Horror

 

 

Welcome to the world of Survival Horror...

in 8-bit.

Gameboy ColorOr not. After releasing information on this project, Capcom decided to call it quits. Now lets make sure you understand, this version of Resident Evil was not Resident Evil: Gaiden for the GaidenGameboy Color system.

Why was it canned? Simple. You can't make a large 3D game into a 2D game with only one cartridge. Those that have played the original Resident Evil for the Sony Playstation know how large of a game this was. With the pre-rendered backgrounds and 3D role playing characters and items around it, it would be impossible to fit all this on one Gameboy Color cartridge.

Besides the way the game plays (very slow from videos seen online) and the graphical design, how about saving the game? Item boxes? You notice in the videos and screen shots that there were items removed and room changes. It seems Capcom could cut out rooms and certain graphical designs/details to make this all fit in one small 2D cartridge. From videos all over YouTube now, you can see that the game was completed all the way to the battle with the Tyrant on the heliport. When it came to the final decision, seems Capcom wasn't happy with the project and therefore went the release of Resident Evil for the Gameboy Color.

And then... Deadly Silence...


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